|Come to think of it, Plantville Pete does sort of look like an engineer.|
A good video game is a combination of good graphics, a little button-mashing, a little bit (or a lot) of thinking and lots of replay value. I haven't really heard of any good chemical video games, but I understand that SpaceChem is a really fun game. Sporcle chemistry quizzes can be fun, but only if you like to type really fast (who doesn't?) Plantville was set up by Siemens as a means of communicating life in the manufacturing world to the general public (depressing, isn't it?) I haven't had the opportunity to play it, but I can imagine it could be a really good time.
I could imagine a few good chemistry-oriented video games:
- Grad School Myst: Someone hands you a research paper and tells you to go into the lab. Solve the puzzle (what puzzle?), navigate the department and find your way out!
- Drug Discovery Dash: Crank out those compounds in the lab, meet those milestones and don't let your solvents be stolen by Custom Synthesis Sam!
- Chemical Plantville: Get cooling on that jacket quick, before the reactor lets loose!
UPDATE: He who spots the typos calls the tune! I forget that See Arr Oh's comments were more creativity-oriented:
I would like to hear your opinions on something I've thought about for quite some time: chemical video games. We all know about the success of FoldIt and its application to enzyme structures and Diels-Alder-ases (seriously, they've now published a paper about it!). But why can't we have an actual video game, based on synthesis? Too close to the drug trade, perhaps? (I could imagine mislead parents believing that their children were learning how to make MDMA). It seems like a natural fit: lots of public domain data, catchy structures, old-fashioned, interesting names.
Could it just be that there's not enough overlap between traditional EE / CompSci and physical science? Or IS there a game, and I've just somehow missed it?I'd play that game, definitely. You could easily imagine a synthesis game where you came up with compounds in a virtual library and then you'd get points based on some sort of computational docking score, etc., etc. In a perfect world, pharma, biotech and CAS would be chomping at the bit to develop such a game. You could hook both experienced chemists and young gamers looking for a challenge into playing it (in a perfect world.)
Check out SeeArrOh's comments on this post, too.